Abstract
High-performance implementation of Conway's Game of Life in C++. This project focuses on optimization techniques including parallel processing, memory management, and efficient data structures to achieve maximum performance for large grid simulations.
Update 1
Implemented basic Game of Life algorithm in C++. Created visualization interface and tested on various initial configurations.
Update 2
Optimized implementation using multithreading and SIMD instructions. Achieved significant performance improvements for large grids. Added support for custom rules and patterns.